Website powered by

Bear Knight

This was my first portfolio project at TGA! With this piece i wanted to make a character in armor where I could focus mostly on hardsurface but also showcase many diffrent skills in a smaller scope. I also wanted to train on taking on a more realistic concept and adapting it to a more stylized style. My main inspiration for the style for the character was Overwatch and Heroes of the storm.
A very challenging but fun project! Mostly worked in zbrush for this, doing some blockouts in maya for the hardsurface and cloth parts. Retopo and UVs made in maya. Textured in substance painter and rendered in unreal 5.

Concept art is made by Russell Dongjun Lu, thanks so much for letting me use it!
https://www.artstation.com/artwork/RnW4Ym

Highpoly sculpt in Zbrush

Highpoly sculpt in Zbrush

Highpoly head sculpt

Highpoly head sculpt